Wednesday, 29 October 2014

Second Ship: Z95 Headhunter

The second ship that I will be making is the Z95 Headhunter. when we look at the references images for this ship in the moodboard, we can see that it is a much smaller more traditionally shaped aircraft than the imperial star destroyer that we started on, with a cylindrical base with two large wings sticking out of the side. It also has conventionally placed guns on the wings of the ship and 4 turbines at the base of the wings.
We have to note here that I was totally unable to find any images depicting the back of the ship, and therefore I had to take a few liberties with the design of the ships rear.

We start this ship off fundamentally the very same way we started the imperial. We take a cylinder, and make it into a hexagonal cylinder, we must also proportion it correctly.
From here, we need to use the 'Add Edge Loop' tool, in order to place edges periodically along the cylinder in order to create the correct shape of the ship.
From here, we will resize the ships proportions correctly, in order to emulate the shape perfectly. It's important to mention that in order to get the pointed front of the ship, I simply deleted the faces on the front of the ship and selected the vertices next to it, and then selected 'merge components to centre'
I will also do the same procedure for this as I did for the large Turbine/cockpit hybrid at the back of this section. I also had to mount it on the top of the base.
This is the majority of the base done already. The next task at hand is the creation of the wings. The wings are a very basic, square design on this ship, so we will simply just use a cuboid for the wings. I have also added a lot of edges/faces to the top and bottom of the ship. While this seems unimportant now, this will be very significant later on when it comes to minute details.
The next thing to create is the guns on the end of the wings. We will use the same method as we did for the body, using the 'insert edge loop' tool, and then changing the sizes of sections of the ship as appropriate. Once we have done this, we need to add the little square bit at the front of the ship. I chose to do this by selecting a couple of the faces on the guns cylinder and extruding them. And then transform them to that they looks akin to the extra parts of the gun. This was don't to try and keep the poly count as low as possible, as the gun is already doubling the original poly count, thanks to all of the relatively high detail needed on this.
Of course from here, All I need to do is duplicate this gun, and place it on the other side. Now that we've made the guns, we need to create the Boosters that are on each side of the ship twice. We will once again use the same method that we used on the guns, body and cockpit in order to create the correct shape. To get the T shape on the front of the turbines, I used the 'Cut faces' tool and then made the appropriate design. I then extruded the faces inwards
Now that I've made the boosters, All I need to do is duplicate them and place them correctly on the ship. this is simple enough to do. However I also need to make the 'supports' for the turbines, This is where our large number of faces on the wings comes in. to make these supports, all we have to do select the faces as necessary and extrude them. we can then make the slight slants that the ship has by moves the edges of the extruded faces around. Once this was done, I positioned the turbines in their respective positions on top of the supports.
Now that we've done this, The ship is complete. Due to various issues with Maya on one instance, and theft of an external hard drive the other, this is now the THIRD time I've created this particular ship. I also saved it about 5 times to make sure that I would never have to do it again. However during this long, painful process, I've discovered better ways of creating the ship, methods that were faster and more efficient at the same time. And now the current third version has over half of the polygons that my original version of this ship had.

Like with the Imperial Star Destroyer, I'll be doing the Texturing in it's own blogpost
Final Result:

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