Due to the obvious similarities to the Headhunter, I'll be taking a different approach to this model. First off, I will be starting with my completed model of the Headhunter, instead of work from scratch. From a quick observation, we can see that the Turbines, wing and even the chassis for the X-wing are almost identical to the Headhunter, So I will be keeping those and just touching them up slightly in order to mould them to the X-wings design.
Here, we see that I have separated the important components from my Headhunter: A turbine, the Body, and one wing. If you remember my wings were one big poly last time. I've separated them into one wing by selecting it and choosing the 'Mirror Cut' tool on it in order to have only one wing.
Now that I have my Needed components, We need to edit them. I'm going to start with the body, as that's the central part of the ship and can't really do much without it. The body of the X-wing is a lot longer and thinner than the body of the Headhunter, and does not have the huge cockpit, instead having a Cockpit that moulds much smoother into the body.
As you can see, I have now created a much smaller, thinner body, Which now has the cockpit built into it. Now that we have the foundation built, We can add Our wings to it! If you look at the reference images of the Xwing, You'll see that the guns are set up in a fashion that wouldn't allow us to simply use the 2 wings together, so I had to split them up. But now that I've done that, I can place the wings in the correct fashion.
It's incredibly hard to see in this screenshot, but there are actually a few ridges on the wings. These are highly unwanted remnants of the previous extrusions that were the turbine supports on the Headhunter. And I have absolute no clue how to un-extrude the faces.
Anyway, now that we have the wings in place, we can attach the turbines to it. The turbines from the headhunter are very similar to these, but there are a few tweaks that need to be made, just like with the chassis and the wings.
Here is the edited version of the turbines. the exhaust is now offcentre, aswell as the turbine as a whole having less indentation.
Now that I've gotten the turbine perfect, These need to be attached to the correct places, just like the wings. This part is easy enough but I also need to create the turbine supports on the wings, just like last time. This is relatively easy, but yet another slight tweak to the design of the Headhunter.
Here's the edited version of the wings, the underside has little to no change, but the side containing the turbine is slightly raised all the way along, albeit more discreetly right at the back.
Now that the wings have been altered, the third and final model is completed! Being able to use the assets of another model in this one saves a LOT of time overall, cutting production time greatly. Trying to undo areas that have been extruded is extremely hard though and an overall pain. I'd also recommend not ever using the 'Boolean' function on meshes if you want to use them as Assets later on, as doing this on my wings/guns cause a lot of issues that created mild, annoying problems with the mesh.
Once again I will be doing the Textures in a different Blogpost, but untill then, here is the final product:






No comments:
Post a Comment